SONICPLAY

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NEW RELIGION

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WHITE MIDDLE CLASS

I have just cleared out my latest series of interactive projects from the MSc group show and come to the realisation that the systems I create need to change, I need something more practical and inexpensive, i feel the limits on both sides, Video is like the final frontier with open source software It needs a fast speed computer and i use a lot of it (video). Other than that I feel limited to presenting my works within institutes that can facilitate what i need, and that means presenting in a predominantly western world. If I am to keep on using systems that depend upon expensive technologies and high spec computer systems, I will ensure to address concerns that tackle social concerns, welfare, diversity and education and all the other really important objectives that will facilitate bridging the gap between those that have the technology and educational system to support this creativity and those that don't.

060402-southdelhi-247-thumb

Consider this if you will..

Are locative media and psychogeography projects just entertainment for white, middle-class, gadget-oriented consumers? Mapping impulses, locative media projects and psychogeographic investigations of place and community have proliferated over the past decade. There is a rich, interdisciplinary field of practice and new strategies, tactics and tools are being invented all the time. However, there is also the need for critical evaluation and discussion of the relevance and impact of these cultural projects. Factors of race and class are often overlooked. Connections to the material (often military and corporate) circumstances of the development of technologies deployed in these projects are often swept aside. It is clear that more participation and play does not mean more democracy and freedom.

extracted from a recent talk by Catherine D’Ignazio a.k.a. kanarinka at the Upgrade New York .
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RASTASOFT

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MY ROBOT FRIEND

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ISADORA G.S.A.

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COLORBALL

I recently stumbled across an old project I had forgot all about. In 2004 I utilised the changes of pitch and frequency within the human voice to create varying colors of field within a projected sphere of light. This I recall came about through my interest with the work of Nam June Paik, most specifically his first interactive TV piece which enabled a viewer, by talking into a microphone to manipulate the play of electrostatic images upon the Television screen.
Such basic interactive works still hold context within my recent practice. In TAO JOYSTICK I use a similar frequency level watcher to exchange the play of sounds into more complex audio and visual composition, attaching to the varied frequencies - position, tempo, and duration of any externally synched video footage.

colorball
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ISADORA RECONTEXTUALISED

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ARMS

aarms

ARMS by NASAN TUR
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NOISE MAKING MACHINES

This is a follow up to my fascination with horns and acoustic amplifiers, which have been a strong influence in
my designing of works such as the recently commisioned foghorns for the Futuresonic festival. Manchester.
and Acorn Electronics exhibited in Glasgow International 2005.

hornmassive_4

Artist Matt Hope has created HornMassive, a 2-ton, 2000-watt steel and aluminum horn sound system on wheels.
As far as I can tell it's mostly been used at a few raves but hopefully a mutual friend can introduce him to the guys from Konono No 1 at some point.

echo2_3

This massive horn reminded me instantly of the wonderful pictures of Japanese War Tubas and various acoustic location devices
used during WWI and WWII to detect the noise of distant enemy planes approaching. In England, the preferred devices for this sort of
enterprise were concrete sound mirrors which dotted the UK's southern coast and many of which are still standing today.

A few years back, Danish artist Lise Autogena embarked on a new project to create a pair of contemporary sound mirrors
that will allow people across the English channel to converse with each other, an especially ambitious (and seemingly impossible)
goal considering that Matt Hope's 2000 watt device is touted as being able to be heard 1 kilometer away.

Says Autogena in a 2001 Guardian article

dungeness10_5

"I love the fact that it's such an awkward, failed technology, which hasn't been covered up... New acoustic technology in America
can isolate sounds. So when you stand at a certain point in the mirror, you'll be able to hear the voice of the person standing by the mirror in France -
but only at an exact spot in the mirror. Move just a centimetre and the sound will disappear."

Link to Autogena's Sound Mirrors Project
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EXHIBITION NIGHT

All in all, including the half a dozen power shortages
due to the temporary system we had installed, and the
many kids taking over my whole games installation and showing
their dads a thing or two, and the fact that had I the hindsight to make all
works coin-operated I would of amassed a small fortune during those few hours..
All in all everything went according to plan and looked sweet as....

girl1a

girls3a

girltao1a

dads1a

boys1a

boy1a

dads2a

arcade1a

arcade2a

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TANK FX

0tankio

The project processes a sound file submitted by the user through an unused tank of 11 x 7 of reinforced concrete built in 1032 at the central station in Obenhauser (Germany.) By installing a linux server, some audio software, microphones and speakers right inside the tank, Tank-FX allows you to upload up to 60 seconds of audio material. It is played immediately in the water tank. The surface of the tank causes a particular reverberation which is picked up by the stereo mics. The reverberated version is recorded and mixed with the original one at a radio set that you can set in advance. The outcome is then converted in the desired output format for you to download and use.

The website is in german but there's an how to in english at FieldMuzik

There's some samples here

A work by German artists Sandro Catallo and Markus Cremers.
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GRAFFITI ONLINE

interesting play

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TOYBOX

This has got to be about the best interactive flash site I have seen to date
made by those wonderful Fabrica interactive design gurus
for benetton

fall2006strong
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